GV-N26UD-896M (Rev. 2.0)
GIGABYTE Ultra Durable VGA Series
Specifications
- Graphics Processing
- GeForce GTX 260
- I/O
- HDMI*1
DisplayPort* (by adapter)
mini HDMI*
mini DisplayPort*
DVI-I*1
DVI-D*
D-sub*1
- Core Clock
- 518 MHz
- Memory Clock
- 2016 MHz
- Memory Size
- 896 MB
- Memory Type
- GDDR3
- Memory Bus
- 448 bit
- Card Bus
- PCI-E 2.0
- Digital max resolution
- 2560 x 1600
- Multi-view
- 2
- Card size
- H42 mm x L278 mm x W126 mm
- PCB Form
- ATX
- DirectX
- 10
- OpenGL
- 2.1
- Recommended PSU
- Minimum 500W or greater system power supply with two 6-pin external power connectors
- Analog max resolution
- 2048 x 1536
- Shader Clock
- 1076 MHz
- Graphics Processing
- GeForce GTX 260
- I/O
- HDMI*1
DisplayPort* (by adapter)
mini HDMI*
mini DisplayPort*
DVI-I*1
DVI-D*
D-sub*1
- Core Clock
- 518 MHz
- Memory Clock
- 2016 MHz
- Memory Size
- 896 MB
- Memory Type
- GDDR3
- Memory Bus
- 448 bit
- Card Bus
- PCI-E 2.0
- Digital max resolution
- 2560 x 1600
- Multi-view
- 2
- Card size
- H42 mm x L278 mm x W126 mm
- PCB Form
- ATX
- DirectX
- 10
- OpenGL
- 2.1
- Recommended PSU
- Minimum 500W or greater system power supply with two 6-pin external power connectors
- Analog max resolution
- 2048 x 1536
- Shader Clock
- 1076 MHz

* The terms HDMI, HDMI High-Definition Multimedia Interface, HDMI Trade dress and the HDMI Logos are trademarks or registered trademarks of HDMI Licensing Administrator, Inc.
* The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.