AORUS M4
Gaming Mouse
Specifications
- Interface
- USB
- Tracking System
- Gaming Optical Sensor (Pixart 3988)
- Sensitivity
- 50~6400dpi with 50dpi increments (Default: 400/800/1600/3200dpi)
- Report Rate
- 125/ 500/ 1000Hz
- Scrolling
- Standard
- Maximum Acceleration
- 50G
- Maximum Tracking Speed
- 200 inches/ second
- DPI Switch
- YES
- Switch Life (L/R click)
- 50 million times
- Color
- Matte Black
- Cable Length
- 1.8m matte black PVC cable
- Dimension
- 122.4(L)*66.26(W)*40.05(H) mm
- Weight
- 98g +- 5%
- Packing Content
- Users Manual
- Certificate
- CE/ FCC/ BSMI/KCC
- Interface
- USB
- Tracking System
- Gaming Optical Sensor (Pixart 3988)
- Sensitivity
- 50~6400dpi with 50dpi increments (Default: 400/800/1600/3200dpi)
- Report Rate
- 125/ 500/ 1000Hz
- Scrolling
- Standard
- Maximum Acceleration
- 50G
- Maximum Tracking Speed
- 200 inches/ second
- DPI Switch
- YES
- Switch Life (L/R click)
- 50 million times
- Color
- Matte Black
- Cable Length
- 1.8m matte black PVC cable
- Dimension
- 122.4(L)*66.26(W)*40.05(H) mm
- Weight
- 98g +- 5%
- Packing Content
- Users Manual
- Certificate
- CE/ FCC/ BSMI/KCC
* The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.