GeForce® GTX 1630 OC Low Profile 4G
GV-N1630OC-4GL
Specifications
- Chipset
- GeForce® GTX 1630
- Core Clock
- 1800 MHz (Reference Card: 1785 MHz)
- CUDA® Cores
- 512
- Memory Clock
- 12000 MHz
- Memory Size
- 4 GB
- Memory Type
- GDDR6
- Memory Bus
- 64 bit
- Memory Bandwidth (GB/sec)
- 96 GB/s
- Card Bus
- PCI-E 3.0 x 16
- Digital max resolution
- 7680x4320
- Multi-view
- 4
- Card size
- L=166.9 W=69 H=39 mm
- PCB Form
- Low Profile
- DirectX
- 12 API
- OpenGL
- 4.6
- Power requirement
- 300W
- Power Connectors
- N/A
- Output
- DisplayPort 1.4 *1
HDMI 2.0b *2
DVI-D *1
- SLI support
- N/A
- Accessories
- 1. Quick guide
2. Low Profile Bracket *1
- Chipset
- GeForce® GTX 1630
- Core Clock
- 1800 MHz (Reference Card: 1785 MHz)
- CUDA® Cores
- 512
- Memory Clock
- 12000 MHz
- Memory Size
- 4 GB
- Memory Type
- GDDR6
- Memory Bus
- 64 bit
- Memory Bandwidth (GB/sec)
- 96 GB/s
- Card Bus
- PCI-E 3.0 x 16
- Digital max resolution
- 7680x4320
- Multi-view
- 4
- Card size
- L=166.9 W=69 H=39 mm
- PCB Form
- Low Profile
- DirectX
- 12 API
- OpenGL
- 4.6
- Power requirement
- 300W
- Power Connectors
- N/A
- Output
- DisplayPort 1.4 *1
HDMI 2.0b *2
DVI-D *1
- SLI support
- N/A
- Accessories
- 1. Quick guide
2. Low Profile Bracket *1

* The terms HDMI, HDMI High-Definition Multimedia Interface, HDMI Trade dress and the HDMI Logos are trademarks or registered trademarks of HDMI Licensing Administrator, Inc.
* The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.