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  • Powered by Radeon HD 4850 GPU
  • Supports PCI Express 2.0
  • Microsoft DirectX 10.1 and OpenGL 2.1 support
  • Integrated with the industry's best 1GB GDDR3 memory and 256-bit memory interface
  • Supports CrossFireX™ and Avivo™HD technology
  • Features DVI-I / D-sub / HDMI
  • 55nm Technology
    Faster clocks, double the transistor density of earlier 65 nm technology. 55nm technology helped make HD3800 series products the most advanced GPUs ever highest clocks speeds, incredible feature integration, full performance and precision all the time, and ability to take advantage of future, higher-speed memories.
  • Avivo™ HD
    Avivo™could provide vibrant high fidelity, flawlessly smooth next-generation video playback. Avivo™ technology easily allows your PCs to become digital home media center by its compelling video pipeline design that comprises the latest high definition video hardware acceleration, including H.264 and WMV9.
  • Windows Vista®
    Enjoy powerful graphics performance, improved stability, and an immersive HD gaming experience for Windows Vista. Catalyst™ software is designed for quick setup of graphics, video, and multiple displays, and automatically configures optimal system settings for lifelike DirectX 10 gaming and the visually stunning Windows Aero™ user interface.
  • Shader Model 4.1
    Shader Model 4.1 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access ispreferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware’s ability to hide latencies.
  • PCI-E 2.0
    PCI Express® 2.0 –Now you are ready for the most demanding graphics applications thanks to PCI Express® 2.0 support, which allows up to twice the throughput of current PCI Express® cards. Doubles the bus standard's bandwidth from 2.5 Gbit/s (PCIe 1.1) to 5 Gbit/sec.
  • HDCP Support
    High-Bandwidth Digital Content Protection (HDCP) is a form of copy protection technology designed to prevent transmission of non-encrypted high-definition content as it travels across DVI or HDMI digital connections.
  • Microsoft® DirectX® 10.1
    The power of DirectX® 10.1 with awesome performance, stunning visual effects, and more dynamic interactivity than ever before.Ensures the best performance and application compatibility for all DirectX® 10.1 applications. Microsoft® DirectX® 10.1 games, with stunning 3D graphics and shading effects.
  • RoHS Compliant
    As a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promise that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!
  • HDMI Ready
    High Definition Multimedia Interface (HDMI) is a new interface standard for consumer electronics devices that combines HDCP-protected digital video and audio into a single, consumer-friendly connector.
  • Cross Fire™
    Multiply and Conquer with Multi-GPU Performance:CrossFire’s “supertiling” GPU sharing speeds rendering by evenly dividing the graphics processing, intelligently alternating the rendering workload to each Radeon GPU for efficient load balancing, and optimized performance.CrossFire boosts image quality along with rendering speed, eliminating the need to crank down screen resolutions to get the high image quality you want.CrossFire supports a wide range of ATI-based graphics cards and motherboards, and offers compatibility with a broad array of third party components for a flexible and robust solution.
  • Multi-Core
    Utilizing 3 cool points instead of the traditional single node to connect the heat pipes to the fins, GIGABYTE's Multi-Core™ Technology provides additional thermal conductivity for better performance especially during heavy loading. Featuring a series of ultra-thin layered fins with nodes of copper, these added cooling points on the heat pipes help to increase the heat conduction ratio, thereby enhancing overall thermal performance. Using 2 vents to take advantage of the natural convection of airflow inside the chassis, GIGABYTE's Multi-Core™ Technology is able to efficiently disperse the heat from the GPU.
    http://www.gigabyte.tw/MicroSite/42/tech_080805_multi.htm
  • Gamer HUD
    GIGABYTE's Gamer HUD™ utility features the GamerHUD Engine, the world's first software solution to adjust GPU voltage through a software control panel. With multi-level GPU and memory voltage control settings, users are able to squeeze the highest amount of performance from their cards. GIGABYTE's Gamer HUD™ utility also supports adjusting of GPU, shader (NVIDIA only) and memory clock settings, for maximum overclocking performance. Furthermore, an all new PWM Frequency feature is bundled, supporting 2 modes of optimized power configurations. Turbo mode provides an increase in power, allowing for better overclocking capabilities.
    http://www.gigabyte.tw/MicroSite/40/tech_20080718_gamerhud.htm
* Todos los materiales aquí provistos son sólo para referencia. GIGABYTE se reserva el derecho de modificar o revisar el contenido a cualquier hora sin aviso alguno.
* Todas las marcas y logos son propiedad de sus propios dueños.
* Debido a la arquitectura estándar de la PC, cierta cantidad de memoria es reservada para uso del sistema y actualmente la memoria disponible es menor a la mencionada.